![]() This article further offers a critique of digital reconstruction as a practice from the perspectives of retrotopia, nostalgia and memory by analyzing their part in cultural production particularly how they develop new ways of representing historical artifacts as playable objects. Digital representations of historical content are problematized by relating them to contemporary reflections about how technology can work as a medium for preserving cultural memory or creating prosthetic externalizations of memory. This category, constructed by bringing together Paul Ricoeur’s hermeneutics of historical narration and Yuk Hui’s notion of digital objects, serves as a vehicle for analyzing and interpreting digital reconstructions of World War I and II warships in the videogame, World of Warships. This essay introduces and operationalizes the notion of quasi-historical digital objects. Digital Recycling: Retrotopia in representations of warships in World of Warships by Michał Kłosiński Abstract ![]()
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